Hao Tian

Shanghai | East China Normal Unversity, School of Software Engineering | Ph.D. student

Hi! I'm Hao Tian. I'm a graduate student of School of Software Engineering at East China Normal University, Shanghai, China. Currently, I'm working with Prof. Xinyu Zhang and Prof. Changbo Wang on Computer Graphics and Robotics. From March 2018 to March 2019, I was funded by China Scholarship Council (CSC) as a visiting scholar at University of Maryland at College Park and worked in GAMMA lab under the guidance of Prof. Dinesh Manocha. I completed my Bachelor's degree in Sofware Engineering Institute at East China Normal University. I'm interested in grasp planning and manipulation planning for dexterous hand, Computer Graphics, VR/AR, Human-Computer Interaction.

Email: nicktian dot ecnu at gmail dot com

Education

East China Normal University 2014.09 - Present |School of Software Engineering | Ph.D. candidate
  • Advised by Prof. Xinyu Zhang and Prof. Changbo Wang
  • Dexterous Hand Grasp Planning, Computer Graphics, VR/AR, Human-Computer Interaction, Collision Detection
University of Maryland at College Park 2018.03 - 2019.03 | Department of Computer Science | Visiting Scholar
  • Advised by Prof. Dinesh Manocha
  • Founded by China Scholarship Council
  • Dexterous Hand Grasp Planning, Dexterous Hand Manipulation Planning
East China Normal University 2010.09 - 2014.06 | Software Engineering Institue | Bachelor

Publications

Transferring Grasp Configurations using Active Learning and Local Replanning 2019 IEEE International Conference on Robotics and Automation (ICRA)
  • Hao Tian, Changbo Wang, Dinesh Manocha, Xinyu Zhang
  • paper link
Interactive Grasping for High-genus Objects using Configuration Space Learning 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
  • Hao Tian, Changbo Wang, Dinesh Manocha, Xinyu Zhang
  • paper link
Realtime Hand-Object Interaction using Learned Grasp Space for Virtual Environments 2018 IEEE Transactions on Visualization and Computer Graphics (TVCG)
A Realtime Virtual Grasping System for Manipulating Complex Objects 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
SeLL: second language learning paired with VR and AI SIGGRAPH Asia 2017 Symposium on Education
Efficient Global Penetration Depth Computation for Articulated Models SIAM Conference Solid and Physical Modeling (Journal of Computer-Aided Design, 2016)
  • Video: Tencent Video YouTube
  • Experiences

    VSpera Inc, Shanghai 2016.05 – 2016.09
    • Software Engineering Intern
    • Developed interactive system for VR+ English learning platform with HTC Vive, Occulus Rift devices.
    Low-cost Open Smart Glass and Augmented Reality Applications 2015.01 – 2016.12
    • Advised by Prof. Xinyu Zhang | Founded by State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University
    • Assembled a low-cost smart glass using 3D printing and commercially available devices, like Android development board, monocular display, polarization prism, bone conduction headset, etc.
    Virtual Shadow Play System based on Motion Sensing Technology 2015.01 – 2016.01
    • Advised by Prof. Changbo Wang. Founded by China Association for Science and Technology.
    • Developed a virtual shadow display software based on Intel RealSense and Kinect. Users can use their body to control virtual shadow play characters.

    News

    Successfully Complete Dissertation Defense 2019.11
    2019 ROS Summer School, Invited Speaker 2019.07
    Attend ICRA 2019 and Present Our Paper 2019.05
    Finish Visiting and Go Back to China 2019.03